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Desmume sound popping3/6/2023 ![]() it sucks there isn't these options in melonDS, the picture is a lot better in melon.īut I'll be sticking with desmume because of the audio thing. Thank youuu this made games run like normal for me, after limiting fps to 60 on desmume at least. Here are the builds of each emulator in the testing: Not sure where the issue is stemming from as I'm a n00b in this arena, but it's enough that I'd prefer to play the game in that emulator at this time and keep testing other ROMS with melonDS. Synchronous Mode as I don't get a problem reaching/staying near 60 fps Ĭhanged Interpolation to Cosine (slowest, sounds best)Īfter doing so and restarting the emulator and ROM, it is now running smooth and the sound issues are removed, save for an occasional single pop noise (may be indistinguishable, but I'm looking for it). Under emulation settings, I made sure 'Enable Advanced Bus-Level Timing' was enabled Īlso enabled 'Use Dynamic Recompiler' and left that setting at 100.Īlong with that I went into the Sound Settings and adjusted: When I went into the settings there I did two things: So in DeSMUme, when first running the ROM, I ran into low frames and the same popping/dragging sound issue. It's also present when compared with DeSMUme. This is of course in comparison to the DSi that I'm using where I don't run into the issue. The sound core setting allows you to choose between the DirectX sound core and the dummy one which produces no sound. ![]() The issue is intermittent also, which is a bugger. It doesn't seem to have anything to do with FPS or video rendering as far as I can tell (frames stay stable). On melonDS, there's a lot of popping from the music and sounds of events within the game. The issue is quite detectable in the first two minutes of play. What I noticed is that the audio quality varies from default, to near perfect, to bothersome. So I've been doing some ROM tests with a DSi, DeSMUme and melonDS. Main - Compatibility / Testing - Audio dragging/popping - Professor Layton and the Curious Village Whether you're interested in playing online with others, catching brand new Pokemon, or even replaying a classic Pokemon game with increased difficulty, these modders and indie developers have definitely got you covered.Audio dragging/popping - Professor Layton and the Curious Village - melonDS board Views: 4,914,951Ġ users reading Audio dragging/popping - Professor Layton and the Curious Village | 1 guest If you happen to be one of them, you might want to consider checking out one of the many excellent fan-made Pokemon games in order to stave off the boredom while you wait for November to roll around. Updated Jby Tom Bowen: With no more DLC expansions for Pokemon Sword & Shield currently planned and the Diamond & Pearl remakes and Pokemon Legends: Arceus still many months away, a lot of Pokemon fans currently find themselves with no new games to play. So if you're looking to spice it up and see the Pokemon franchise in a whole new light, one of these Pokemon fan-games might just scratch that itch. RELATED: The Best Pokemon Professors Ranked By Teaching AbilityĪlso, you know this to be true: the official games can get kinda boring sometimes. Of course, some Pokemon fan games float to the surface more than the others, but the ones that due are true gems. ![]() The proof of that is in the endless pool of fan-made games out there. It just so happens that a lot of Pokemon fans are aspiring game designers, and Pokemon is just as much of a creative outlet as much as it is a game franchise.
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