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![]() The following list is an example of what to expect as time passes: For example: A Screamer on Day 90 will summon many more dangerous zombies in larger numbers than on any previous day. The amount of zombies the Screamer summons slowly increases as days pass. This puts pressure on the player to dispatch the Screamers as soon as possible, because both will continuously start spawning hordes. This creates the danger of numerous, large, never-ending hordes that continuously spawn. Screamer zombies also have a low chance of summoning additional Screamer zombies. Because of this, it's imperative to keep track of a Screamer's position at all times. Traps can also cause them to become crawlers, making them even smaller and harder to find. This can make them a difficult target because of their small size. Screamers, like every other zombie, have the ability to sprint at night. If stealth is not an option, a recommended method is to use a firearm in an attempt to score a headshot, as they have low health and predictable movement patterns during the day. An easier method is to pick them off from a distance before they ever get a chance to scream. If spotted, they should be approached with caution, as they have no trouble sensing nearby players. They should always be immediately dispatched if sighted, otherwise they will begin to summon small hordes. Screamers are typically slower than the average zombie. Having too many Torches or Burning Barrels can also affect the Heatmap. ![]() ![]() Firing weapons can add to the Heatmap levels or even usage of devices such as Augers. Like all zombies, Screamers can sense player sounds through walls, which means to avoid potentially being spotted, it's recommended that all activities that generate noise such as using a Campfire, Forge, Chemistry Station, should be ceased immediately if a Screamer is heard close by. If the source is inside of a structure or base they may attempt to break inside in order to investigate. Screamers will occasionally spawn near areas containing high ' heat levels', which actually refers to noise, and will immediately begin searching for the source of the activity. These small hordes can also contain much more dangerous zombie variants such as Zombie Dogs, Spider Zombies, Infected Police Officers, Feral Zombies, and Radiated Zombies.īecause of this, killing them as quickly as possible is highly recommended to avoid being swamped by numerous hordes of highly dangerous zombies. If they are not killed, they can continuously summon more zombies until the player is eventually overwhelmed. Once a Screamer finds and targets a player they will begin a series of high-pitched shrieks that summon small hordes of zombies to their aid. When they are done, simply kill the Screamer to stop zombies from spawning. However, should the player be well-equipped, they can bait or trap a Screamer and kill the incoming hordes for XP. Therefore, the Screamer should be killed quickly to prevent her from calling more zombies than can be handled. ![]() Screamers should always be a prioritized kill above any other zombie, for as long as the player remains 'Hunted' the Screamer can continuously summon hordes of zombies roughly every twenty seconds. They are also shorter than average zombies, and can occasionally be difficult to spot when behind cover. The Screamer is a special type of zombie that appears and investigates sources of player activity, referred to as heat levels that is based off of sound the player creates either by explosions, firing weapons, or mining using either a tool or an Auger.Ī Screamer can be easily identified by their signature white dress, long black hair, and high-pitched shrieks and hisses.
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